using UnityEngine;

public interface IWeaponCartridgeEntity
{
	Transform transform
	{
		get;
	}

	GameObject gameObject
	{
		get;
	}

	void OnSwitchTriggers(bool value);

	bool IsHighPriorityBullet();

	bool CompareTag(string tag);

	void OnHitBullet(HitBullet hitBullet);
}
